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Introduction to Medieval Smash

Medieval Smash drops the hero into battered armor with a sword that barely budges. By level three the hero cleaves trolls and shatters castle gates with ease. Every skirmish sends bodies flying or tumbling down staircases thanks to ragdoll physics.

Crafting arrives right between battles. The hero gathers iron, wood and dragon scales then fuses each batch at an anvil. Next the hero turns that blend into a hefty sword or a fire-spewing halberd. Each blueprint unlocks new weapons to test in the next fight.

The realm bursts with color at every turn. A misty keep gives way to floating islands crowned with windmills and griffon perches. Peasants hand out quests. Rogues hawk strange potions. Quick dialogue moves the action past dry monologues. Hidden caves reveal secret surprises and spark fresh adventures. A companion can join to double the mayhem. Two fighters charge through the campaign or fling bizarre weapons in arena bouts. Flaming tridents arc into combatants. Balanced mechanics keep outright defeats rare.