About Pocket Racing
Pocket Racing feels slick on larger screens. Players steer with arrow keys or the D and A letters. On touch screens two pads appear at bottom corners. The right pad pushes speed. The left pad brakes or tilts the machine.
Sixty tracks line up for each racer. Each path hides three stars to collect. Competitors can finish a run then head back for better marks. Some sections demand full speed. Others call for a careful crawl. Air time adds momentum and spins adjust tilt midair. Warning flags mark star spots and flag sharp turns. Spike balls roll out without warning. Fixed spikes await a misstep. Shaky platforms and gust fans shake the ride.
A crash sends a rider back to the start with endless retries. Too much lean on landing ends in an explosion. A back flip tames momentum better than a front tuck. Five machines unlock over time. A bike sits ready from the start. A wheelchair rolls in after a dozen tracks clear. A tractor parks in the garage after twenty four wins. A scooter joins after thirty six. A four wheeler unlocks at level forty eight. Pocket Racing 2 waits ahead.